Constitution
Watertown Whackers Constitution
We the people of the Watertown Whackers Fantasy Football League hereby adhere to the following rules and regulations outlined in this here Constitution. The Constitution of the Watertown Whackers Fantasy Football League shall govern all league activities.
Section 1: Draft
Format: Draft type is a traditional Snake draft. The draft will consist of 14 rounds with 12 selections in each round. The draft will be an offline – live draft. Draft order is to be voted on from year to year.
Date and Location: The draft will be a 1 day event with both date and location to be voted on by the members of the league. The decided location is to keep it central switching from Watertown and Sioux Falls. This can vary from year to year though with the option of a destination draft on certain years. For individuals unable to attend the live draft, they are required to draft online with the necessary accommodations to make their draft selections.
Draft Fun: A team is required to take a shot/shotgun for the first white RB drafted, first black kicker drafted and for any WHAMMY! A social or group shot/shotgun may be made for pick 69 if majority of draft attendees approve. If you do not wish to consume alcohol at the draft, we fully respect your decision and will replace alcohol with food.
Trading Picks: Draft picks will be allowed to be traded for other draft picks or players that have already been drafted. All trades must have an equal number of picks or players.
Rule Changes: League members are allowed to propose rule changes (i.e. scoring, payouts, etc.) prior to the draft each year to be voted on by all members with majority votes needed to pass. In the event a vote is tied, the commissioner will have the tie-breaking decision.
Section 2: Scoring
Points System: The league scoring shall be governed by the following points system. Points will be calculated on a fractional basis. No negative points are currently allowed in the Watertown Whackers league.
1) Passing
- Passing Touchdown: 6 points
- Passing Yards: 50 yards = 1 point
- 300+ Passing Yards = 3 points
2) Rushing
- Rushing Touchdown: 6 points
- Rushing Yards: 10 yards = 1 point
- 150+ Rushing Yards = 3 points
3) Receiving
- Receiving Touchdown: 6 points
- Receptions: 1 reception = .5 points
- Receiving Yards: 10 yards = 1 point
- 150+ Receiving Yards = 3 points
4) Kicking
- Field Goals Made Total Yards: 10 yards per point (i.e. 43 yard fg = 4.3 points)
- Point After Attempts Made: 1 point
5) Defense/Special Teams
- 0 Points Allowed: 10 points
- 1-6 Points Allowed: 7 points
- 7-13 Points Allowed: 4 points
- 14-20 Points Allowed: 1 point
- Sack: 1 point
- Interception: 2 points
- Fumble Recovery: 2 points
- Touchdown: 6 points
- Safety: 2 points
- Block Kick: 2 points
- Kickoff and Punt Return Touchdowns (team): 6 points
- Extra Point Returned: 2 points
6) Miscellaneous
- 2-Point Conversions: 2 points
- Offensive Fumble Return for Touchdown: 6 points
- Kickoff and Punt Return Touchdowns (player): 6 points
Section 3: Roster
Roster: Each team will consist of 14 roster spots. Of those 14 roster spots, active players will make up 9 of the 14 spots and bench players will take up the remaining 5 spots. The 9 active players will be required to include 1 quarterback, 2 wide receivers, 2 running backs, 1 partial-flex position (tight end or wide receiver), 1 full-flex position (running back, tight end, wide receiver), 1 kicker, and 1 defense. There are no position restrictions for benched players. We also have one IR spot that can be used based on Yahoo’s injury designation of “O” or “IR”. If a player has been designated from “O” or “IR” to “Active”, they must be taken out of the IR spot prior to them playing a game. Failure to comply with IR rules will result in a punishment of ________.
Roster Breakdown is as follows:
- QB
- WR
- WR
- RB
- RB
- W/T
- W/R/T
- K
- DEF
- BN
- BN
- BN
- BN
- BN
- IR
Section 4: Transactions
Trading: There is no limit to the amount of trades a team can make. Each trade and waiver wire pickup incurs a $1 transaction fee. Trades will not be reviewed by league members prior to execution. Teams may only trade players and draft picks(no future picks). Any trades that are made up of anything else is prohibited. If a trade is deemed suspicious, it may be reviewed by the commissioner and vice commissioner to determine if a league vote is required to nullify the trade.
Trade Deadline: Day before last week of the regular season (Thursday of Week 14)
Waivers: The waiver system used will be FAAB (Free Agent Acquisition Budgets) with weekly rolling standings as the tie breaker. Each manager is given a budget to bid on unclaimed players that are in waivers. Each team will start the season with a $100 budget. Bids are blind, so other managers can’t see what your bid is. Highest bid at the end of the waiver period wins the player. The winning bid is removed from that manager’s budget. The waiver period will be 1 day starting at game time and ending Tuesday night or Wednesday morning.
Section 5: Regular Season Games
Weekly Games: Weeks 1-11 will include head-to-head matchups each week between the 12 teams.
21 Days of Chaos™: For Weeks 12, 13 and 14 we will use the 21 Days of Chaos™ framework. As each team will already have played each other once, this will allow some fun and excitement for the remaining 3 weeks of the regular season. 21 Days of Chaos™ will work as follows:
- Week 12: Spin the wheel for matchups.
- Week 13: High points from Week 12 chooses their opponent Week 13 (Highest points from Week 12 chooses opponent 1st, 2nd highest chooses next, etc.)
- Week 14: Chaos Week. Matchups determined by record. (1 vs. 2, 3 vs. 4, 5 vs. 6, etc.)
Section 6: Post Season
When: The playoffs will be played though weeks 15-17 with the 17th week being the championship game.
Format: The playoffs will consist of 6 teams. The top 5 teams from the regular season will advance to the post season, based on record and points. The 6 seed is based on ONLY points. Seeding will be based on the regular season standings determined by yahoo, with the exception of the 6 seed. The 1 and 2 seeds will receive first round byes.
Tiebreaker: In the event of a tie during the playoffs, the best regular season record vs opponent wins.
Playoff Reseeding: Playoff reseeding adjusts the second-round matchups so the highest seeded team plays the lowest ranked team. Ex.4 and 6 seeds advanced to the second round. 1 seed will play 6 seed and 2 seed will play 4 seed.
Losers Bracket: Non-playoff qualifying teams will compete in the “Sacko Bowl”. 11 and 12 seeds will receive a first round “bye”, resulting in a first-round matchup in Week 15 between 7 vs. 10 and 8 vs. 9. Losers of the first round will then compete with 11 and 12 seeds to continue Weeks 16 and 17 to determine last place or Sacko Bowl “winner”. More information noted in Section 9 on punishments.
Section 7: League Dues and Draft Night Expenses
League Entry Fee: The buy in to enter the league is $300 per team. Total fees collected by the league at the beginning of each season will be $3,600. Transaction fees will be collected and added to the draft night expense fund.
Draft Night Expenses: Expenses that are deemed necessary for drafting/league purposes (i.e. draft board, trophy engraving, etc.) will be taken care of by the transaction fees from the prior year. Any additional fees that aren’t used for draft night will rollover to the following draft night party.
Section 8: Payout
The following payouts will be awarded at the conclusion of the season.
| Description | Note | Amount | % of Total funds |
| First | Playoffs | $1,750 | 49% |
| Second | Playoffs | $450 | 13% |
| Third | Playoffs | $200 | 6% |
| First | Regular Season | $800 | 22% |
| High Points | Regular Season | $400 | 11% |
| TOTAL | $3,600 | 100% |
Section 9: Punishments
The following punishments are currently in place. Failure to complete your punishment will result in __________.
Last Place Regular Season: Regular season last place finisher is required to spin the wheel to determine which punishment they shall complete. Wheel spin must be completed prior to the next season’s draft either in person at the draft or remotely with witnesses available. There are 12 total punishments and the spinner selects 6 to spin on, with each option listed twice in the available 12 spots on the wheel. The list of wheel punishments will be a running list with one new idea submitted per year, replacing the one that was selected. Current wheel options are as follows:
1. No golf the month of July | 2. Eat two worms or three goldfish | 3. Post a daily Instagram story documenting their weight loss journey for 30 days | 4. Hot dog challenge: you have one week to eat as many hot dogs as the winner of the most recent Nathan’s hot dog contest (70.5 dogs this year) | 5. $100 parlay with picks from other members of league. Loser gets no winnings. All winnings distributed to league members | 6. Hosting/arranging/coordinating draft, buying fancy liquor for draft | 7. Sacko matchup boxing | 8. $1,000 on black. | 9. Calendar Photoshoot | 10. One Chip Challenge | 11. 3 Shotguns in a row | 12. Buy 1st and 2nd place dinner
Sacko Bowl Winner (loser): Sacko Bowl winner (aka post-season loser) is required to be the beer bitch at upcoming draft, wear the “I Suck at Fantasy Football” shirt during draft and required to retire their current FF name. Names cannot be changed to avoid a preferred name from being retired (AKA “The Simple Jack Rule”)
Retired Names are as follows: Rocky Top | All Day Adrian | The Hogs | RED DRAGONS | The Dirty Birds | Yoshi’s Redemption | Simple Jack | Theo Bins | Desparado | Papa Tito | LA FLAMA BLANCA
Section 10: Trophy
The previous year’s champion is required to update the engraving of the current champion (expense will be paid out of the league bank). They are also responsible for delivering the trophy to the winner at the next year’s draft. If the holder of the trophy is not in attendance, they are required to ship the trophy with expense incurred by them.
Example: Brett won in ’24, Brendan won in ’25. Brett is responsible for updating the engraving for Brendan and delivering it to the ’26 draft.
Section 11: Future Changes and Additions to the Constitution
Amendments: An amendment to this Constitution may be made at any time by the commissioner and vice commissioner. Any material changes to the constitution shall be voted on by the league members.